Process: BG Game Breath starting 2016-08-06 ending 2016-11-11

If you were logged in and working on this process, you would log your work on this page.

Outputs

Scheduled:

Work

Planned Work: (Requirements are ordered by due date)

Work - Documenting - Game: 1.00 None due Aug. 6, 2016
Unassigned
Work events:
Nov. 7, 2016 3.00 Done by sylvie.gendreau

I promoted and participated to the hardware worksop at the MakerSpace
and wrote a post about it.

http://www.cahiersdelimaginaire.com/gamejam-sante-respiratoire

Oct. 5, 2016 3.00 Done by leora.simon

Participated in interview of breathing games participants, provided ideas for future development

Oct. 1, 2016 2.00 Done by sylvie.gendreau

I recruited Leora Simon, and we did interviews with Fabio, October 1st (2 hours)

Aug. 7, 2016 3.00 Done by Yannick

Collaboration during the gamejam, update about the project, feedbacks

(added by Fabio)

Aug. 7, 2016 5.00 Done by amelie.bouita

brainstorming (added by Fabio)

(email from 11 Aug 2016 to Fabio)

Aug. 7, 2016 6.00 Done by marc-antoine-giguere

brainstorming (added by Fabio)

(email from 12 Aug 2016 to Fabio)

Aug. 6, 2016 6.00 Done by sylvie.gendreau

Collaboration during the gamejam,
I created a blog and promoted the event on social networks
I participated to the brainstorming during the first game)
I took some photos and promote the results

Aug. 6, 2016 3.00 Done by andrei.zanescu

rewriting all the aforementioned information in condensed forms (the preform, the monthly questionnaire, the daily questions and the information pop-ups

(email from 12 Aug 2016 to Fabio)

Aug. 6, 2016 8.00 Done by patricia morales

Collaboration during the gamejam

(added by Fabio)

Work - Design Software - Game: 1.00 Time - Hours due Aug. 6, 2016
Unassigned
Work events:
Sept. 23, 2016 5.00 Time - Hours Done by ned.birkin

Contributed to the game design over various Skypes with different teams and team members over the course of two months

Aug. 7, 2016 5.00 Time - Hours Done by cristina.mahneke

Collaboration during the gamejam

(added by Fabio)

Aug. 7, 2016 4.00 Time - Hours Done by andrei.zanescu

writing narrative text and then combining all the text into visual assets for subsequent export.

(email from 11 Aug 2016 to Fabio)

Aug. 7, 2016 3.00 Time - Hours Done by ned.birkin

- Up to now I have invested about 17 hours (7 on saturday, 7 sunday, and 3 so far today).
- The tasks I have worked on are programming, game design and animations.
- I participated in the game jam online via skype, with Peter, Cristina, JonJon, Marc-Antoine and Aurelien.
- During the game jam I creating the prefabs and movement code, animations and spawning system for the enemies in Lung Launcher. It has required some inventive code as the enemies always have to move relative to the player, who is continually in motion. I also contributed to team discussions about the game's design.

(email from 12 Aug 2016 to Fabio)

Aug. 7, 2016 4.00 Time - Hours Done by leo.ferland

Collaboration during the gamejam

(added by Fabio)

Aug. 7, 2016 4.00 Time - Hours Done by simon.riverin

Collaboration during the gamejam

(added by Fabio)

Aug. 7, 2016 4.00 Time - Hours Done by peter.chernoff

I helped work on the launching mechanism and UI, which initially sends the player flying off into the sky. I worked with Alena Valderrama, Aurelien, Cristina Mahneke, Jon Jon, Fabio, Ned Birkin, Marc-Antoine Giguerre, and Valentin Gomez.

(email from 11 Aug 2016 to Fabio)

Aug. 6, 2016 9.00 Time - Hours Done by aurelien.folie

Je me suis occupé du regroupement des idées, de la finalisation et de la documentation des concepts et mécaniques de jeu et de la gestion du groupe pour le jeu pour la pratique du souffle. J'ai entre autre créé un groupe skype pour faciliter la discussion entre tous les membres du groupe (certains étant chez eux), et la rédaction du game design document qui est disponible ici:
https://docs.google.com/document/d/1DKBilZgQ0-zNi--cHaKtML_AqcXuC8GhhBPuzG2q_OA/edit?usp=drive_web

(email from 12 Aug 2016 to Fabio)

Aug. 6, 2016 3.00 Time - Hours Done by andrei.zanescu

planning for the concept and narrative, as well as deciding how to combine medical information/prompts and narrative elements.

(email from 12 Aug 2016 to Fabio)

Work - Animating: 1.00 Time - Hours due Aug. 6, 2016
Unassigned
Work events:
Aug. 7, 2016 8.00 Time - Hours Done by simon.riverin

Collaboration during the gamejam

(added by Fabio)

Aug. 7, 2016 8.00 Time - Hours Done by leo.ferland

Collaboration during the gamejam

(added by Fabio)

Aug. 7, 2016 4.00 Time - Hours Done by ned.birkin

- Up to now I have invested about 17 hours (7 on saturday, 7 sunday, and 3 so far today).
- The tasks I have worked on are programming, game design and animations.
- I participated in the game jam online via skype, with Peter, Cristina, JonJon, Marc-Antoine and Aurelien.
- During the game jam I creating the prefabs and movement code, animations and spawning system for the enemies in Lung Launcher. It has required some inventive code as the enemies always have to move relative to the player, who is continually in motion. I also contributed to team discussions about the game's design.

(email from 12 Aug 2016 to Fabio)

Work - Programming for product: 1.00 Time - Hours due Aug. 6, 2016
Unassigned
Work events:
Oct. 24, 2016 6.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Oct. 23, 2016 1.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Oct. 22, 2016 2.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Oct. 21, 2016 2.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Oct. 18, 2016 5.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Oct. 17, 2016 4.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Oct. 16, 2016 2.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Sept. 24, 2016 5.00 Time - Hours Done by ned.birkin

2nd day of 2nd gamejam

Sept. 23, 2016 5.00 Time - Hours Done by ned.birkin

1st day of 2nd gamejam

Aug. 19, 2016 1.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Aug. 17, 2016 2.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Aug. 16, 2016 2.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Aug. 15, 2016 9.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Aug. 13, 2016 1.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Aug. 12, 2016 6.00 Time - Hours Done by ned.birkin

Continuing programming and development of Lung Launcher

Aug. 7, 2016 6.00 Time - Hours Done by andrei.zanescu

- 3 hours learning how to, and then coding the preform/questionnaires into unity as prefabs so that they could integrated in the app
- 2 hours preparing the pop-ups in unity so that they could be tiled on top of text bubbles

(email from 12 Aug 2016 to Fabio)

Aug. 7, 2016 12.00 Time - Hours Done by peter.chernoff

I helped work on the launching mechanism and UI, which initially sends the player flying off into the sky. I worked with Alena Valderrama, Aurelien, Cristina Mahneke, Jon Jon, Fabio, Ned Birkin, Marc-Antoine Giguerre, and Valentin Gomez.

(email from 11 Aug 2016 to Fabio)

Aug. 7, 2016 16.00 Time - Hours Done by alex.gray

I worked with you for about 16 hours on Saturday and Sunday. I was mostly programming the breathing app. I don't have much to show what I did other than the github log and the apk itself.

(email from 12 Aug 2016 to Fabio)

Aug. 7, 2016 12.00 Time - Hours Done by cristina.mahneke

Collaboration during the gamejam

(added by Fabio)

Aug. 7, 2016 7.00 Time - Hours Done by ned.birkin

Work done on 2nd day of gamejam

Aug. 6, 2016 7.00 Time - Hours Done by ned.birkin

Work done on 1st day of gamejam

Work - Testing game: 1.00 Time - Hours due Aug. 6, 2016
Unassigned
Work - Research - For game: 1.00 Time - Hours due Aug. 6, 2016
Unassigned
Work events:
Aug. 7, 2016 15.00 Time - Hours Done by sze-man.tse

J’ai été là les 2 jours (9-18h le samedi et 11h30-17h30 le dimanche). J’ai participé aux discussions générales en contribuant mes connaissances médicales et aux discussions concernant les messages à faire ressortir dans l’application, incluant le pre-form. J’ai également travaillé sur un gabarit pour l’exportation des données éventuelle. J’ai fait du brainstorming sur comment tester l’application

(email from 15 Aug 2016 to Fabio)

Aug. 7, 2016 8.00 Time - Hours Done by jocelyne.bouchard

Collaboration during the gamejam

(added by Fabio)

Aug. 6, 2016 3.00 Time - Hours Done by andrei.zanescu

researching/collecting all the information that medical team wanted to include in the application, as well as selecting how to express those infos through questions or prompts

(email from 12 Aug 2016 to Fabio)

Work - Artistic - Creating sounds: 1.00 Time - Hours due Aug. 6, 2016
Unassigned
Work events:
Sept. 27, 2016 2.00 Time - Hours Done by amelie.bouita

video cut for BG promotion, with Fabio

Sept. 13, 2016 9.00 Time - Hours Done by amelie.bouita

Video cut of BG Montreal summer game jam with Fabio

Aug. 7, 2016 10.00 Time - Hours Done by amelie.bouita

- 2h environ de recherche et référence pour la musique idle de l'application
- 2h pour les brouillons au niveau de la composition de la musique.
- 2h le lendemain pour continuer ce que j'avais commencé sur la musique.
- entre 30min et 1h pour l'enregistrement du sound design
- 1h à nettoyer et sélectionner ce que je gardais dans les enregistrements
- et finalement 1h30 sur le sound design

(email from 12 Aug 2016 to Fabio)

Aug. 7, 2016 9.00 Time - Hours Done by marc-antoine-giguere

J'ai effectué 9 heures de travail (en tenant compte que la première journée a été assez peu productive en dehors des discussions et de la mise au point du concept). J'ai fait partie de l'équipe qui travaillait sur LungLauncher.
2h: sound design (prise de son, superposition et mixage)
7h: musique originale/thème divisé comme suit:
---3h pour créer la pièce/partition/l'ébauche MIDI
---4h pour jouer les parties sur clavier MIDI/mixer la musique/le mastering/l'exportation.

J'ai principalement communiqué avec Ned Birkin au sein de l'équipe étant donné qu'il était intéressé à intégrer l'audio dans le jeu. Outre ca je travaillais aux côtés d'Amélie Bouita qui faisait la musique/sound design de l'autre segment de jeu.

Le travail audio que j'ai fait se trouve dans le GitHub à cette adresse: https://github.com/breathinggames/bg_lunglauncher/tree/master/Assets/Sound

(email from 11 Aug 2016 to Fabio)

Work - Artistic - Creating visuals: 1.00 Time - Hours due Aug. 6, 2016
Unassigned
Work events:
Nov. 4, 2016 5.00 Time - Hours Done by gareth.brown

Coloured the sprites and added particle effects to the enemies/player in LungLauncher over a few days - working with Ned. The new stuff was used on one of the flyers on the Facebook page

Aug. 7, 2016 18.00 Time - Hours Done by francis.brosseau

Je travaille pour l'équipe de l'application. J'ai développer le personnages (avec l'équipe de design), j'ai fait les icons, découpage des images, l'expérience utilisateur et j'ai fait un peu de colorisation des animations de Jon Jon.
Voici le lien ou se trouve tout mon travail : https://drive.google.com/drive/folders/0B90wLe_Za3OEQ2JXSGFhMGtsZGs

(email from 15 Aug 2016 to Fabio)

Aug. 7, 2016 15.00 Time - Hours Done by jonathan.ng

Collaboration during the gamejam

(added by Fabio)

Process context:

Pattern: Game Development
Context: Breathing Games
Order: Work order 227 due: 2016-09-30

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