Process: BG Game Breath II starting 2016-11-12 ending 2016-12-31

If you were logged in and working on this process, you would log your work on this page.

Outputs

Scheduled:

Work

Planned Work: (Requirements are ordered by due date)

Work - Animating: 1.00 Time - Hours due Nov. 12, 2016
Unassigned
Work - Programming for product: 1.00 Time - Hours due Nov. 12, 2016
Unassigned
Work events:
Nov. 22, 2016 6.00 Time - Hours Done by ned.birkin

2nd day of 3rd gamejam. Worked on refactoring Lung Launcher code towards new game design

Nov. 12, 2016 3.00 Time - Hours Done by ned.birkin

1st day of 3rd gamejam. Worked on refactoring Lung Launcher code towards new game design

Work - Documenting - Game: 1.00 None due Nov. 12, 2016
Unassigned
Work events:
Nov. 26, 2016 2.00 Done by leora.simon

Finalized and edited the Google Impact application.

Nov. 20, 2016 6.00 Done by sylvie.gendreau

Preparing the Challenge Impact Google Canada with Leora Simon, Lai-Tze Fan and Fabio Dali.

Nov. 20, 2016 5.50 Done by leora.simon

Helped prepare the Google Impact Challenge application

Nov. 20, 2016 10.00 Done by sylvie.gendreau

I helped to improve the concept (with everyone), to brainstorm to add value, the design and writing the final texts. I worked with all the members to help to facilitate (Skype) and I promoted the event on the Social Networks.

I document on the blog on Les Cahiers de l'imaginaire.com

Work - Design Software - Game: 1.00 Time - Hours due Nov. 12, 2016
Unassigned
Work events:
Nov. 19, 2016 2.00 Time - Hours Done by gareth.brown

Attended the gamejam via skype for the first hour or so and continued brainstorming with Ned to finalise some ideas for LungLauncher

Nov. 12, 2016 2.00 Time - Hours Done by ned.birkin

Contributed to game design over Skype with team and separately with Gareth

Nov. 12, 2016 4.00 Time - Hours Done by leora.simon

Attended 1st day of 3rd game jam, helped to design game concept for lung launcher and other asthma related breathing games. Brainstormed on ways to use data collected from the flow meter to improve patient care

Work - Testing game: 1.00 Time - Hours due Nov. 12, 2016
Unassigned
Work - Research - For game: 1.00 Time - Hours due Nov. 12, 2016
Unassigned
Work - Artistic - Creating sounds: 1.00 Time - Hours due Nov. 12, 2016
Unassigned
Work - Artistic - Creating visuals: 1.00 Time - Hours due Nov. 12, 2016
Unassigned
Work events:
Nov. 25, 2016 1.00 Time - Hours Done by sylvie.gendreau

Finalizing the propositon for the grant Challenge Impact Google Canada with Fabio.

Nov. 24, 2016 1.00 Time - Hours Done by sylvie.gendreau

Working on the proposal for the Challenge Google Impact Canada with Fabio

Nov. 18, 2016 10.00 Time - Hours Done by gareth.brown

Created all new artwork for LungLauncher, and updated the particle effects to match the new paper cut-out style.

The artwork was created using the original drawings as templates, but in fact all the sprites are new and have been recreated in the new style at a higher resolution to improve quality.

https://dl.dropboxusercontent.com/u/18784185/LungLauncherCharacters.jpg

Process context:

Pattern: Game Development
Context: Breathing Games
Order: Work order 237 due: 2016-12-31

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